Steg and the time projector lamps

The lamps used by the projector within the case of the Time projector are quite similar to that of Fluff's space projector and as such behave almost identically except that one is for space and the other for time, as such the two kinds of projectors are only different in what they produce and not in what they do.

In the case of Steg, the lamps read two kinds of information , his motion and his cease of motion, direction simply implies other direction of time ( within my simulation he only walks in to directions ) as such the different times are selected from the places of travel by Steg, his motion is equivalated to the motion of any object and his stopping to drink water would result in the equivacal cease of motion in time.

The information projected to existence functions in a similar manner to how Fred's selection of what bonds functions, such that it is the projector that decides what moves at times relevant. Steg does not cause the events selection, only creates the activated kind of time relevant to this world.

Due to complexity and necessity to have this post similar to the previous posts on the topic, an explanation of the time manipulation will be done after these projectors are done. ( since I am making a planet in my simulation ( a small one ))


This projector lamp set is very similar to that of the otter and fred and thus is generally similar although I have changed the names to better suit time rather then space or scaffolding.

The blue lamp is called the Reference Lamp and provides a reference of the kind of time in question through the measurement of Stegs behavior.

The red lamp provides the projection into reality from the other lamp and thus permits time motion to exists within its bounds, the lamp is called the Valued Lamp.

This concludes the portion on time.

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