Inner worlds

Reality has a hole in it, which permits the creation of inner worlds built from the overcoming of the laws within its own world, such that their is a plethora of other worlds linked up to this one from inside, these inner worlds are video games and function through similar laws ( although it's life can travel through electricity ) 

These inner worlds can be crafted and modified according to the means of reailty itself and effect reality in the same but observable manner as do any other member of the world class. Such that they permit the interaction based on what occurs inside them, in a different manner ( internally rather then externally ) 

This is why it will be useful for my measurements of the animals, since it permits the creation of a contained link between the world and its inner world ( containing the same laws of effect as the outer one ) since I can link up the outer behaviors with the internal ones by leaving an effective opening within the system.

These process changes will be linked to the inherent features of reality and thus their changes will enable understanding of it's equivalency in our world, simply by observing said changes over time. I mostly need to do this because I require the effects belonging to the animals, but the I'm also interested in this simulations predictaility of the actual world it is contained within.

Since this world is effected by the same processes, it would suggest similar patterns within our world coincedentally and not directly, as it is still the behavior of the animals that create said changes and animals are not very predictive.

Thus we can learn the different means of interaction, through an inner world, in a fashion that permits it's models to behave according to their real world forms, such that the change occurs in similar approaches here, but is not accurate approximations. 

The inner worlds exist in the void of our own world and as such are effected by it through the greater processes of our world, as such each animal will be inputed into the system as a set of variables and their effect will be related to the inputed variables found ( with added interactions )

As you may be able to tell I'm still not quite sure how this will function, as each kind requires a different change variable to describe it within the simulated world and thus, each variable creates a different setting for the actual simulated environment.

Although I imagine making a predictive pattern of these changes would make things easier. Thus through predictive natures I will be able to understand both their effects and inherent behavior, so I could infact observe them after all. 

This is good as following this I'll be able to design each inherent simulated part and thus each inherent animal will be observable and perhaps even eventually interacted through the uses of said animal effects. 

I'm dragging on and probably not making sense so I will stop now. To persue the greater research.

No comments:

Post a Comment