Basic animal interaction theory.

As I mentioned previously the animals permit the interaction with them only by use of the other animals and as an example, the only way to get Fred to make new particles is to inform him through another animal, using something other then particles to do so. Even if it is using a combination of other processes.

The following list reminds us of how, what and which things the animals are related to and what can be used for each.


  • Fred = particle creation = Scaffolding
  • Fluffs = Void aura = Space
  • Starling = Spirit tech = Spirit
  • Mince = Clothing orbits = Flesh
  • Onk = Self defense magic = Fur
  • Puffle = Pattern relation = Scales
  • Steg = Time manipulation = Time
  • Mc.Hudgington = Mind Placing = Mind
  • Sphue = Memeverse = Smoke
  • Lucy = World Travel = Glass
  • Miss Luggles = Mites = Fire
  • Mam = Nanobots = Ash
  • Bumble = Use of kind = Sound
  • Quaffle = Real Magic = Color
  • Antimony = Precedence = Shell
One essentially uses any other kind of projector to reach contact with the following intervoid animals, thus it is through the use of another substance that you can communicate with them and this is mostly useful for seeing what they're up to, rather then using their tools.

Such that in my game construction I will use these symbolic refrences to see what each animal is doing within its world and as such this will require some programing detection and interaction coding.

I will only be able to enter their domain from another angle. Through this I will be able to interact with them to some degree depending on  the kind of required task, through the virtual consol, but not all due to them not requiring the same direct contact. 

I'm using this as a theoretical example of what can be done over time with this kind of idea and to further my world. 

Ideas of what I could do with this in time, is create interactions between the animals to create complex tasks greater then each component part and the ability to manifest greater concepts from the cardinal relationship between them. 

I have noted a missing feature I had thought possible, seeing them in motion, but unfortunately it will require another variable to be made oneday possible, likely in seeing what is beyond the projectors, so as to provide and angle of approach to them specifically ( rather then next to) 

Thus the game itself will permit me to measure their motions over time and thus understand certain effects related to their appareant behaviors, greater then what I already know, further studying will permit me to understand how the various projectors function and then I will be able to approach the void projectors themselves.

I won't be working on this game quite yet , as I'm curious about a few of their powers and would like to experiemnt with those and other things before continuing the journey ( as well as requiring to make a texture pack, worlds and the game itself )

Thus I shall return in due time with greater knowledge.

Apon returning, I say that the ideas could be acquired easier, but that due to discussing and potential for the game later it's well worth making and helps me understand their precise effects ( animals ) in relation to their behavior.

I also note that I now need to discuss inner worlds, which is my selected interpretation of video games. This will e done in another upcoming blog post, after an expression of one of the gained tools from the animals. I will slowly work my way to the following game making project ( if it's really to be called a game ) after having finished two mini projects and the inner world topic.

No comments:

Post a Comment